Gear are items that can be crafted and equipped to your units. There are four rarities: common, rare, epic, and mythical. These do not correspond to increases in power, rather, they correspond to the rarity of the artifacts needed to craft them.
Gear are constructed in the Armory by combining [[::Category:Artifacts|artifacts]] and a quantity of gold.
Click on the picture of any of these pieces of gear to be taken to a more in-depth summary of that item. Unit pages each have a list of the gear they can use. You can also use the "Find..." feature of your browser to search for specific units/effects.
Alloyed Maws
Attacks cause -move speed to target temporarily
Usable by: Puglings
Banner of Glory
+melee defense to nearby allies
Usable by: Phalanx
Battle Gear
++max health to each individual pug
Usable by: Puglings
Bio-Walkers
++move speed in forest and water
Usable by: Spitter
Bow of the Pierced God
Next attack is critical if last order was movement
Usable by: Longbow
Bran's Bevor
+max health
Usable by: Phalanx
Brotherhood Dagger
+damage
Usable by: Hashashin
Castle-Forged Scimitar
+melee damage
Usable by: Cantabrian
Chameleon Cuirass
+melee defense while stationary, +ranged defense while moving
Usable by: Cantabrian
Collar of Cuteness
+ranged defense
Usable by: Puglings
Combat Gear
+move speed, ++melee damage
Usable by: Repeater
Concussive Arrows
Every 4th attack causes a short stun
Usable by: Longbow
Echo Edge
25% to retaliate when attacked
Usable by: Zweihander
Explosive Ordinance
+blast damage
Usable by: Siege Beast
Flaming Cuirass
Burns nearby enemies, -max health
Usable by: Phalanx
Glaive of Insight
+defense (permanent) when killing an enemy
Usable by: Prideborn
Grave Keeper
-50% lifesteal for Berserker. Nearby allies gain lifesteal.
Usable by: Berserker
Hood of the Fearless Ones
++damage, ++defense, removes cloaking
Usable by: Hashashin
Jidi Venom
increases effects of slow
Usable by: Spitter
Leech Drone
Melee attacks mark targets. Damage to those targets heals the doctor.
Usable by: Doctor
Libram of Virtue
++healing, but also heals enemies
Usable by: Doctor
Lightning Standard
+move speed to self and nearby allies
Usable by: Heavy Cavalry
Lightweight Garb
+move speed
Usable by: Longbow
Manskull of Imbibition
Base Lifesteal is removed. For each kill: +lifesteal and +damage.
Usable by: Berserker
Mark of Nyx
-damage, causes -defense to targets hit
Usable by: Hashashin
Medallion of Honor
5 seconds invulnerability when critically wounded
Usable by: Zweihander
Natural Order
Nearby enemies with >1000 HP gain -defense
Usable by: Prideborn
Neurotoxin
-slow, but slow effect will stack up to 3x
Usable by: Spitter
Overclocked Staff
+heal radius
Usable by: Doctor
Racing Stripe Chewtoy
+move when targeting distant enemy
Usable by: Puglings
Reactive Bulwark
When attacked (melee) slows attacker for X sec. Resets after 10 sec.
Usable by: Ranger , Repeater , Longbow
Reactive Viral Coating
Poisoned enemies who die explode, causing damage and slow to allies
Usable by: Spitter
Savage Spurs
+enrage bonus per attack
Usable by: Prideborn
Shadow Cloak
+ranged defense
Usable by: Repeater
Slippers of the Sands
++move speed
Usable by: Hashashin
The Earthshaker
+splash damage, -stun duration
Usable by: Lord of War
Titan's Revenge
20% chance an attacker is stunned
Usable by: Lord of War
Twin Discs of Cantabria
+extra discus, +time to charge for activation
Usable by: Cantabrian
Upgraded Launcher
+projectile flight speed
Usable by: Siege Beast
Vigilante Hellfire
-damage, but +speed with each attack. Speed resets on move order.
Usable by: Repeater
Vitality Scepter
+heal rate
Usable by: Doctor
Volatile Engine
Receiving critical damage causes explosion and massive damage
Usable by: Siege Beast
Winged Helm
Target receives -melee damage with each hit.
Usable by: Heavy Cavalry
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All items (87)