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Gear are items that can be crafted and equipped to your units. There are four rarities: common, rare, epic, and mythical. These do not correspond to increases in power, rather, they correspond to the rarity of the artifacts needed to craft them.

Gear are constructed in the Armory by combining [[::Category:Artifacts|artifacts]] and a quantity of gold.

Click on the picture of any of these pieces of gear to be taken to a more in-depth summary of that item. Unit pages each have a list of the gear they can use. You can also use the "Find..." feature of your browser to search for specific units/effects.

Alloyed Maws

Alloyed Maws
Attacks cause -move speed to target temporarily
Usable by: Puglings

Banner of Glory

Banner of Glory
+melee defense to nearby allies
Usable by: Phalanx

Battle Gear

Battle Gear
++max health to each individual pug
Usable by: Puglings

Bearskin Cloak

Bearskin Cloak
+damage
Usable by: Berserker

Belt of Might

Belt of Might
+max health
Usable by: Lord of War

Bio-Walkers

Bio-Walkers
++move speed in forest and water
Usable by: Spitter

Bloodclout Blades

Bloodclout Blades
++damage, but -damage as health drops
Usable by: Soul Ancient, Berserker, Lord of War

Bow of the Pierced God

Bow of the Pierced God
Next attack is critical if last order was movement
Usable by: Longbow

Bran's Bevor

Bran's Bevor
+max health
Usable by: Phalanx

Brotherhood Dagger

Brotherhood Dagger
+damage
Usable by: Hashashin

Buster Sword

Buster Sword
+damage
Usable by: Zweihander

Carbon Shafts

Carbon Shafts
+range
Usable by: Ranger, Longbow, Repeater

Castle-Forged Scimitar

Castle-Forged Scimitar
+melee damage
Usable by: Cantabrian

Chameleon Cuirass

Chameleon Cuirass
+melee defense while stationary, +ranged defense while moving
Usable by: Cantabrian

Champron

Champron
+ranged defense
Usable by: Horseman, Heavy Cavalry, Cantabrian

Collar of Cuteness

Collar of Cuteness
+ranged defense
Usable by: Puglings

Combat Gear

Combat Gear
+move speed, ++melee damage
Usable by: Repeater

Concussive Arrows

Concussive Arrows
Every 4th attack causes a short stun
Usable by: Longbow

Echo Edge

Echo Edge
25% to retaliate when attacked
Usable by: Zweihander

Explosive Ordinance

Explosive Ordinance
+blast damage
Usable by: Siege Beast

Flaming Cuirass

Flaming Cuirass
Burns nearby enemies, -max health
Usable by: Phalanx

Gilded Greaves

Gilded Greaves
+move speed
Usable by: Shield Guard, Phalanx, Zweihander

Glaive of Insight

Glaive of Insight
+defense (permanent) when killing an enemy
Usable by: Prideborn

Grave Keeper

Grave Keeper
-50% lifesteal for Berserker. Nearby allies gain lifesteal.
Usable by: Berserker

Hood of the Fearless Ones

Hood of the Fearless Ones
++damage, ++defense, removes cloaking
Usable by: Hashashin

Imperial Arrowheads

Imperial Arrowheads
++damage
Usable by: Ranger, Longbow, Repeater

Imperial Breastplate

Imperial Breastplate
+melee defense
Usable by: Shield Guard, Phalanx, Zweihander

Jidi Venom

Jidi Venom
increases effects of slow
Usable by: Spitter

Kinetic Shocker

Kinetic Shocker
Charge attacks cause temporary stun
Usable by: Horseman, Heavy Cavalry, Cantabrian

Leech Drone

Leech Drone
Melee attacks mark targets. Damage to those targets heals the doctor.
Usable by: Doctor

Legion Helm

Legion Helm
+damage when near an ally
Usable by: Shield Guard, Phalanx, Zweihander

Libram of Virtue

Libram of Virtue
++healing, but also heals enemies
Usable by: Doctor

Lightning Standard

Lightning Standard
+move speed to self and nearby allies
Usable by: Heavy Cavalry

Lightweight Garb

Lightweight Garb
+move speed
Usable by: Longbow

Makichan Amulet

Makichan Amulet
When critically wounded: lifesteal, regen and stun are all increased.
Usable by: Soul Ancient, Berserker, Lord of War

Manskull of Imbibition

Manskull of Imbibition
Base Lifesteal is removed. For each kill: +lifesteal and +damage.
Usable by: Berserker

Mark of Nyx

Mark of Nyx
-damage, causes -defense to targets hit
Usable by: Hashashin

Medallion of Honor

Medallion of Honor
5 seconds invulnerability when critically wounded
Usable by: Zweihander

Natural Order

Natural Order
Nearby enemies with >1000 HP gain -defense
Usable by: Prideborn

Neurotoxin

Neurotoxin
-slow, but slow effect will stack up to 3x
Usable by: Spitter

Overclocked Staff

Overclocked Staff
+heal radius
Usable by: Doctor

Polished Claws

Polished Claws
++damage
Usable by: Prideborn

Racing Stripe Chewtoy

Racing Stripe Chewtoy
+move when targeting distant enemy
Usable by: Puglings

Razorwind Cape

Razorwind Cape
+move speed, -melee defense
Usable by: Ranger, Longbow, Repeater

Reactive Bulwark

Reactive Bulwark
When attacked (melee) slows attacker for X sec. Resets after 10 sec.
Usable by: Ranger, Repeater, Longbow

Reactive Viral Coating

Reactive Viral Coating
Poisoned enemies who die explode, causing damage and slow to allies
Usable by: Spitter

Reaper's Scythe

Reaper's Scythe
Killing enemies heals nearby allies
Usable by: Soul Ancient, Berserker, Lord of War

Regal Crescents

Regal Crescents
+move speed
Usable by: Horseman, Heavy Cavalry, Cantabrian

Royal Provisions

Royal Provisions
+max health
Usable by: Heavy Cavalry

Rune Bracer

Rune Bracer
+regeneration rate
Usable by: Soul Ancient, Berserker, Lord of War

Savage Spurs

Savage Spurs
+enrage bonus per attack
Usable by: Prideborn

Shadow Cloak

Shadow Cloak
+ranged defense
Usable by: Repeater

Shield of the Empire

Shield of the Empire
30% chance on-hit to temporarily gain invulnerability to ranged damage
Usable by: Shield Guard, Phalanx, Zweihander

Slippers of the Sands

Slippers of the Sands
++move speed
Usable by: Hashashin

Spurs of the Sun

Spurs of the Sun
+charge speed, +charge damage
Usable by: Horseman, Heavy Cavalry, Cantabrian

The Earthshaker

The Earthshaker
+splash damage, -stun duration
Usable by: Lord of War

Titan's Revenge

Titan's Revenge
20% chance an attacker is stunned
Usable by: Lord of War

Twin Discs of Cantabria

Twin Discs of Cantabria
+extra discus, +time to charge for activation
Usable by: Cantabrian

Upgraded Launcher

Upgraded Launcher
+projectile flight speed
Usable by: Siege Beast

Vigilante Hellfire

Vigilante Hellfire
-damage, but +speed with each attack. Speed resets on move order.
Usable by: Repeater

Vitality Scepter

Vitality Scepter
+heal rate
Usable by: Doctor

Volatile Engine

Volatile Engine
Receiving critical damage causes explosion and massive damage
Usable by: Siege Beast

Winged Helm

Winged Helm
Target receives -melee damage with each hit.
Usable by: Heavy Cavalry


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All items (87)

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