Special Missions are available at varying intervals on your Home screen in TEC. They are available for a limited period of time ranging from one hour to more than 12 hours, after which a new, random special mission will become available. When you complete a special mission a replacement is also not available until the timer counts down to zero.
Special Missions are unique challenges. Sometimes they require you to use a fixed army. Frequently you are outnumbered, outgunned, and pressed for time. In all of them you will fight against an AI opponent. The rules are otherwise identical to a PvP match: kill, capture, or lose. If you fail you may attempt the mission again with no penalty until the timer on the special mission reaches zero.
The map and units selected by the AI are the same for every time that you attempt a Special Mission. These are special scenarios where opposing units almost always start the battle much farther forward than their drop zone. The AI does not use reinforcements in a Special Mission. If you would like to know which Special Missions use a specific map they are linked at the bottom of each map's respective page.
Special Missions and Leveling Edit
Victory in a Special Mission awards you with an artifact (many of which are otherwise hard to find) as well as gold and experience rewards. The gold and XP given are higher (though they still vary) based on your level and rank.
Missions are chosen based on your level and rank. Some missions only occur within a small window, others can be given over a wider range of levels.
|Easy difficulty||Medium difficulty||Hard difficulty||Epic difficulty|
The above table previously showed difficulty levels because it was believed that the missions varied in difficulty in discrete increments. Based on the information above this is not correct. The table will remain, however, until we can change the templates to reflect the proper mission propagation.
List of Special Missions Edit
The Special Missions are:
- An Opportunity
- At the Gates
- Bandit Patrol
- Children of Demataris
- Dark Tradition
- Daybreak Colony
- False Pilgrimage
- Heritage Site
- House Dawn's Ambition
- Juggernaut of Dawn
- Mou La Caille's Fortress
- Peasant Uprising
- Pelvic Sorcery
- Pride of the Rise
- Raiders' Rest
- Red Riders
- Rite of Passage
- Supply Lines
- The Brotherhood
- The Crow's Nest
- The Hood in the Forest
- The Mountain Lord
- The Salt Lord
- The Seeds of War
- The Soil Lord
- The Trees Have Eyes
Training Special Missions Edit
There are also a few Special Missions in the initial training you complete with Captain Morrigan. In order, they are:
Plots Found in Special Missions Edit
The Special Missions include details on a few minor plot arcs, some of which cross. These arcs are:
- The threat of House Dawn to the Empire.
- The Empire's relationship with the Rise.
- The threats of various groups of bandits.
- The trials and tribulations of the peasantry in the Riverlands region.
Behind the ScenesEdit
Special Missions were introduced in the public beta.
We need help! We need clear screenshots of some missions (at the start, before units start moving). On other missions we don't even know which maps are used. You can check each mission's page individually or you can look here to see which ones we don't even have any map data on.
All items (40)