Terrain has been the deciding factor in many battles. A commander may gain substantial advantage bu using their environment, or succomb to defeat when failing to concider it!
Water illustration
Water
Forming shoke points and barriers to access, units move very slowly in water. Tips:
Place Ranged units behind Water to do damage
Place Infantry at choke pointsto deny yout opponent easy access to a portion of the map
Sometimes, running into the Water is the best option in bad situations
Forest illustration
Forest
Forests hide units from you opponent, you hidden units are revealed when a hostile unit comes too close. Tips:
Set up ambushes by hiding units in a Forest , then breaking out when your opponent least expects it!
Ranged Units in the Forest cannot be attacked unless revealed
When attacking an opponent in the Forest , send a scout to reveal targets for your Ranged units.
Your standard Horseman move very slowly in the Forest , be wary!
Road illustration
Road
Units move faster when they move on Roads , speeding them towards crucial skirmishes or away from a losing fight. Tips:
Place a reserve or flanking unit near a Road so that it can get to a battle quickly.
Units can cover large distances quickly by Road . This can be used to gain a numbers advantage,
The slow-moving Siege Beast gets and extra speed bonus on Roads .
Use Roads next to Forests to execute hidden, fast and deadly flank maneuvers.